Friday, May 23, 2008

Hand Rendered Good, Digital Bad

Matt Aberline, Creative Guy:

On a recent trip overseas, I had an interesting meeting with the Head of Design (HoD) of an international theatre school. I wanted to discuss digital illustration for costume designers, but the HoD, who was charming and direct, said they didn’t encourage their students to use computers for anything much more than email and word processing. They didn’t like the aesthetic. While I admired their belief in the values they were trying to transfer to their students, I did wonder: What is the digital aesthetic?

The revolution that digital technology has caused in other design industries is old news. But sometimes it seems costume design missed the digital boat, leaving designers at the dock comforting themselves with the mantra: hand rendered good, digital bad. So what happened? Why the distrust?

I think one of the best things about costume design is the incredible level of hand crafting. I find it a perfect antidote to an increasingly automated and mechanised world, and derive a lot of pleasure in embellishing my garments with details that can only be done by hand. The feeling of poring over a dress dummy sewing on beading or labouring over a set of complex flat patterns is very clear to me. The “touch of the artist’s hand” is a crucial part of those processes. When you link these hand-processes to the slow evolution of technology within costume design (ie: the silhouette and construction techniques in men’s tailoring), it is no wonder most costume designers are skeptical of new processes where the touch of the artist’s hand is not apparent. I’ve started wanting to clarify in my own mind, is there such a thing as the digital artist’s hand?

To do this, I’ve had to take a sideways step and listen to music. Perhaps it is a clichéd response, but most of my older friends “don’t get” contemporary electro music like Bjork, M.I.A or even Massive Attack. The music simply isn’t to their taste because they find it cold, machined and “a computer did it”. When I listen, I hear the creative decision making process, the warmth, humour and cleverness in how the music and sound has been manipulated. I love turning Bjork’s speaker distorting electro base lines up to full because it says something to me about our relationship to technology, what we think is beautiful and moving, and how our culture has evolved. Although the tools have changed, it is apparent there is someone behind the computer (hand) crafting bold creative choices. I think the same is for design and illustration.

If we put notions of taste aside, I wonder if the HoD was actually seeing work done digitally, or whether the response was simply a sweeping “no” because it allowed them to not actually understand or see the work, because there are so many aesthetics that incorporate digital technology in some stage of their process. I realise now how lucky I was in my education to have teachers that fully supported digital knowledge. Because of this, I think I have greater choice as a design communicator. I have more tools to chose from to communicate my ideas.

So what’s my personal digital aesthetic? Well, I don't draw all my ideas on computer. Each thing I design has its own creative journey which just as often includes carefully executed photo realistic illustrations as it does an inky scribble done on a serviette while on a train. The cool thing is I have greater power to find the right medium to develop, present and share my ideas. So if nothing else, my aesthetic is based on a high level of choice in how I communicate, the power to manipulate context and meaning within my illustrations, and the ability to create micro environments in which I tell the story of my designs... regardless of whether it is hand rendered or digital.

Sunday, May 18, 2008

Something Old Something New

I love starting my week reading http://postsecret.blogspot.com/ as I sip my first cup of tea on Monday. Postsecret is based on a very simple idea started by Frank Warren who invited people from around the world to create a piece of postcard-size art that represents a secret.

Postsecret is infinitely inspiring to me (and it seems millions of others) because it puts our humanity on display without the convenient camouflages of job, role, age and pretention. And the vulnerability that comes through the secrets allow us to see that people are really not that different from one another.

Officially 145 million people have visited the Postsecret blog. Please join in the Postsecret community today.

I will share any inspiring DIY projects under the label Playtime Projects

Here's a quick tutorial on how to make a pattern on www.designspongeonline.com from guest blogger Julia http://www.juliarothman.com/who is an illustrator/pattern designer. Julia's work is sweet, fresh and whimsical. She inspires me to look at simple everyday object and see the potential for art in them. Her patterns are like mini wonderland I would love to have a romp in.

Have a wonderful and inspiration fill week! xx




Thursday, May 15, 2008

A New Canvas!

Thank you for having me!
I am so excited to contribute, play and share my inspiration journeys.

I was doing my daily dose of design blog browse. Today my starting point is http://design-milk.com/.

From Design-Milk, I made my discovery of the day: www.fwis.com which I am so excited to be sharing. Fwis is a design consultancy in the US. Fwis has worked with big names like Corbis, Barneys NY etc. The part I like best is all they seem to just 'play'.

Check out the section labels on the site navigation bar at the top - "we didn't get paid", "we argued about it", "clients didnt get it"... Browsing through their archive of work, I felt literally as if i am having a 'creative conversation' where 'they' would point out something and 'say' "the client didnt get this" or "this one.. so cool cos even my mom got it".

Fwis inspired me to keep playing, creating, putting it out there. Creating not only because we are paid to do, but creating because a thought, an idea yearns to come into being.

It reminded me that creating's purpose should be creating. Sometimes it is about commercial value and return at the end. And mostly it is just about creating because it is fun and so satisfying.





Flickr

This is a test post from flickr, a fancy photo sharing thing.

Costume Spotlight: black faux leather snakeskin vinyl hot pants

This is one of the spunky costume images from the Mardi Gras collection. It's called the black faux leather snakeskin vinyl hot pants (with a studded belt). Google seems to be better able to find things on Web 2.0 sites than on our home-made website, so I am going to feature one or two images from the collection on the blog each week. Once I have the Flickr account loaded with pics, I'll be linking them from there.

Blogger in Residence

Eva has joined the Beautiful and Useful blog so that she can share some of the links and ideas she sifts through in her daily quest for inspiration. Welcome!

Friday, May 9, 2008

Conversations: In the pipeline

The next two designers I want to interview are Meenakshi Chandiramani, a graphic designer with a passion for good fonts, and Brian McGee, an illustrator who works for all kinds of big people. I've been emailing Brian, which is a lot more difficult than talking. I'll go and talk to Min this afternoon.

So far in my potential podcast collection I have:
Matt Aberline - Costume designer
Eva - Advertising Project Manager
Meenakshi - Graphic designer (business cards, websites, brochures)
Brian McGee - Professional illustrator - still a maybe

Updates will follow!